By Romulo “Je” Alipio, Executive Producer, Games
"Freemium". Is it the golden grail for application developers? It's certainly the key buzzword in the industry right now. But not that long ago pay-per-download and embedding were on top.
Developing cool and useful mobile applications isn't easy. Making money off them can be even harder. Even if you believe in freemium, there are so many different models – Try & Buy, Upgrades, Mobile Rewards . . . what to do?
Well, let's start with a sense of history. Today's piece is the first of a multi-part series in which I'm going to take a closer look at the evolution of mobile monetisation, explore why some business models work and others don't, then share reflections about what's to come in the near future.
"Freemium". Is it the golden grail for application developers? It's certainly the key buzzword in the industry right now. But not that long ago pay-per-download and embedding were on top.
Developing cool and useful mobile applications isn't easy. Making money off them can be even harder. Even if you believe in freemium, there are so many different models – Try & Buy, Upgrades, Mobile Rewards . . . what to do?
Well, let's start with a sense of history. Today's piece is the first of a multi-part series in which I'm going to take a closer look at the evolution of mobile monetisation, explore why some business models work and others don't, then share reflections about what's to come in the near future.