By Romulo “Je” Alipio, Executive Producer, Games
At the turn of the millennium (which sounds very cool to say, but was really just a little over a decade ago), app developer houses were popping up all over the place.
Large developers made money by selling content directly to phone manufacturers like Nokia. Sometimes they received one-off payments, but more often revenue sharing was the preferred model. Garage developers, meanwhile, struck deals with bigger companies, which could bundle their content for sale to the Nokias and Ericcsons.
But as the number of development houses mushroomed, margins became smaller and smaller and it just became too difficult to turn a profit. Pay-per-download seemed the way to go, but like the other models, this revenue stream was highly dependent on the carriers, which created a number of problems for developers.
Large developers made money by selling content directly to phone manufacturers like Nokia. Sometimes they received one-off payments, but more often revenue sharing was the preferred model. Garage developers, meanwhile, struck deals with bigger companies, which could bundle their content for sale to the Nokias and Ericcsons.
But as the number of development houses mushroomed, margins became smaller and smaller and it just became too difficult to turn a profit. Pay-per-download seemed the way to go, but like the other models, this revenue stream was highly dependent on the carriers, which created a number of problems for developers.
