By Romulo “Je” Alipio, Executive Producer, Games
Try & Buy, Virtual Goods, Mobile Ads, Mobile Rewards, Service Subscriptions, Upgrades & Updates, Cross-selling, Mix & Match . . . the number of revenue strategies has blossomed along with the market for mobile apps.
Which strategy works best? Which is the most lucrative?
I can't answer that . . . because there is no single monetisation strategy that will work across markets. You really have to do your research. And it's extremely important to have a business model in mind from Day 1. Waiting until a new app is finished before sorting this out is a sure way to lose money.
Don't despair, though. While it's particularly difficult to build a game that will be successful in both developing and developed markets, I think there are three inter-related key variables for developers to keep in mind as they create games and take them to market.
Try & Buy, Virtual Goods, Mobile Ads, Mobile Rewards, Service Subscriptions, Upgrades & Updates, Cross-selling, Mix & Match . . . the number of revenue strategies has blossomed along with the market for mobile apps.
Which strategy works best? Which is the most lucrative?
I can't answer that . . . because there is no single monetisation strategy that will work across markets. You really have to do your research. And it's extremely important to have a business model in mind from Day 1. Waiting until a new app is finished before sorting this out is a sure way to lose money.
Don't despair, though. While it's particularly difficult to build a game that will be successful in both developing and developed markets, I think there are three inter-related key variables for developers to keep in mind as they create games and take them to market.